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Mr.
Tinney created his first JDR Microdevices catalog cover for our
tenth anniversary catalog in 1989. Since then, his amusing designs
have graced nearly sixty JDR catalogs. You'll also see Tinney's
collection of animated characters scattered throughout our web site,
hopefully making your visit to jdr.com even more enjoyable!
Mr. Tinney has been creating imaginative artworks for the computer
industry for over twenty years, beginning with the cover of BYTE
magazine in December, 1975. Besides JDR Microdevices, Tinney's clients
include Motorola, Ford Aerospace, QNX Software, Actel, Inc., and
many more. His images are among the most recognized in the computer
industry, having been shown at the prestigious Computer Museum in
Boston, and he has received numerous awards for the technical excellence
and inspired themes of his illustrations.
Tinney creates his memorable images amidst the bayous and live
oaks of Cajun Louisiana, in studios occupying the upper story of
an historic, antebellum country home which he and his wife Susan
are working to restore.
A Brief Q & A with Robert Tinney
Question: Where do you get your ideas?
Tinney: I like to create covers for JDR that are entertaining
and humorous for JDR customers. I really think this sets JDR apart
from other companies, who tend to bombard customers with the hard
sell right from the cover, all the way through the catalog. At the
same time, of course, we try to convey a timely message about the
current state of the art in computers, and the many advantages that
JDR has to offer discriminating computer buyers and IS professionals.
If I can achieve humor, or several levels of meaning, all the better.
What I really like to produce is a simple, clean image -- something
that hits the viewer quickly -- but which conveys subtle levels
of meaning in an intriguing and entertaining way.
Question: Are your images computer generated?
Tinney: Since I've been working in the computer field for so many
years, and since my illustrations are usually crisp, detailed and
very 3- dimensional, many people assume that I use computer graphics.
The truth is that I've only started using a PC for my art work quite
recently; nearly all of the images my fans are familiar with were
produced using traditional media. My favorite medium is Designer's
Gouache, which is a very opaque, high- quality water color. Not
only does Designer's Gouache deliver brilliant, flat colors ideal
for color separations, but the smooth, milky consistency of the
paint works wonderfully with an airbrush. It is with the airbrush
that I can achieve all those eye-fooling 3-D effects. In recent
years I have produced images and animations in 3-D Studio, and,
of course, let's not forget the industry standard Adobe Photoshop.
For some things -- type, for example -- you just can't beat computers;
even when I'm using traditional media I will sometimes go to the
computer for certain effects which would be time consuming or even
impossible to do by hand.
Question: How do you usually work with a client?
Tinney: Typically, my client and I will discuss his or her specific
requirements, and I'll quote a firm bid for the project. If I get
the go-ahead, I'll proceed with several rough sketches of various
ideas; these can be faxed pencil sketches, or small computer images
sent via e-mail. The client and I will go through several iterations
of these sketches, narrowing down to one final color sketch, which
is approved by the client as the prototype for the final illustration.
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